I see that some of my former colleagues @Sun are discovering the joys of second life, and like most newbies, they are asking the second commonest question. (Its quite sweet, there is now the “SunMicrosystems” family in SL).
“How can I shoot someone?”
The most common of course, is all to do with the stickier side of human relationships. Wierd, innit.
The answer being of course, create a scripted object, go to a “damage enabled area” and blast your testosteroney heart out. (Its a similar answer getting sticky).
Of course, if you really want to cause strife, I’ve included links in other posts to “griefer scripted objects” (In Second Life, “Greifing” is behaviour designed to annoy, that will not win friends and influence people).
I’m afraid however, that this is all a bit behind the curve. Second Life has been colonised already by Microsoft, Dell, RedHat, IBM, and probably Old Uncle Tom Cobbley ‘n’ all! They run (or perhaps hobble) their servers on Dell Linux, and to be honest, the whole “virtual worlds” thing is a little over-hyped. Its not the next great paradigm, the monetary transfer stuff is frankly suspect, and there are plenty of stories in The Register on how the SL denizens frequently trade images that are as unsavoury as you might expect.
There’s also the minor technical point that each “sim” (think of it as a server running a chunk of the virtual world) can only handle about 40 people on it. If you are carrying around big complicated objects (like guns, or gadgets to make you move more normally instead of the default “dorky robot walk”) then this can drop even further. Its not much of a crowd for a U2 gig, is it.
Networking is very simple.
- Meet up with people, and establish a personal relationship, common values, and shared goals.
- When you are geographically seperate, use IM, Video calls, phone conferences, and email to communicate.
That really is it. Giant Virtual Lobsters are not required.